﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName = "Assets/Effect/SpawnParticleEffectData", fileName = "SpawnParticleEffect")]
public class SpawnParticleEffectData : LogicalEffectDataBase
{
    public List<ParticleEffectData> particleEffectIDList;
}
[Serializable]
public class ParticleEffectData
{
    public string ID;
    [Header("是否依附在物体上")]
    public bool isAttachGO = false;
    [Header("是否在世界空间")]
    public bool isWorldSpace = false;
    public Vector3 pos = Vector3.zero;
    public Vector3 rot = Vector3.zero;
    public Vector3 scale = Vector3.one;
}
